Magical Alchemy - ROM, 26/Feb/01


          Potions
Level  1 2 3 4 5 6 7 8 9  Notes
  7    1 - - - - - - - -  If allowed should be unreliable
  8    2 - - - - - - - -        "                   "
  9    2 1 - - - - - - -  Minimum level at which reliable brewing is possible
 10    3 1 - - - - - - -
 11    3 2 1 - - - - - -  Wizard
 12    4 2 2 - - - - - -
 13    4 3 2 1 - - - - -  May make Manikin
 14    5 3 3 2 - - - - -
 15    5 4 3 2 1 - - - -  May make free-willed Manikin
 16    6 4 4 3 2 - - - -
 17    6 5 4 3 2 1 - - -  May make human-sized Manikin
 18    7 5 5 4 3 2 - - -
 19    7 6 5 4 3 2 1 - -
 20    8 6 6 5 4 3 2 - -
 21    8 7 6 5 4 3 2 1 -
 22    9 7 7 6 5 4 3 2 -
 23    9 8 7 6 5 4 3 2 1

Potions cost 250gp and one week of time per potion level, hence a Potion Healing (1st level) costs 250gp and one week to brew, and a Potion of (Hill) Giant Strength costs 1000gp and 4 weeks.

Potions

     1st
 1 Healing
 2 Infravision
 3 Waterbreath
 4 Animal Control
 5 Feather Fall
 6 Delusion
 7 Acid
 8 Climbing

     2nd
 1 Extra Healing
 2 See Invisible
 3 ESP
 4 Plant Control
 5 Levitation
 6 Weakness
 7 Poison

     3rd
 1 Super Healing
 2 See Ethereal
 3 Clairvoyance
 4 Clairaudience
 5 Human Control
 6 Fly (12")
 7 Dust of Sneezing & Choking
 8 Invisibility
 9 Ogre Strength
10 ~ Resistance
11 Growth
12 Diminution
13 Heroism
14 Oil of Slipperiness
15 Cure Disease
16 Speed
17 Philter of Love

     4th
 1 Total Healing
 2 See Astral
 3 Telepathy
 4 Giant Control
 5 Dimension Door
 6 Insanity
 7 Hill Giant Strength
 8 Neutralise Poison
 9 See Improved Invisible
10 Mind Shield
11 Undead Control
12 Fly, 18"
13 Manikin Creation
14 Polymorph (Fixed)
15 Invulnerability

     5th
 1 Regeneration, 1/turn
 2 See Aura
 3 General ESP
 4 Dragon Control
 5 Fly, 24"
 6 Gaseous Form
 7 Stone Giant Strength
 8 Polymorph (Self)
 9 Superheroism
10 Treasure Finding
11 Philter of Persuasiveness
12 Dust of Appearance

     6th
 1 Regeneration, 1/round
 2 Clear Sight
 3 Clairtelepathy
 4 Demon/Devil Control
 5 Fly, 30"
 6 Stone-Flesh
 7 Teleportation
 8 Frost Giant Strength
 9 Longevity
10 Oil of Etherealness
11 Sweet Water
12 Dust of Disappearance

     7th
 1 Fire Giant Strength

     8th
 1 Cloud Giant Strength

     9th
 1 Storm Giant Strength


This system is designed for Wizards (11th level plus magic-users) though DMs may allow 9th and 10th level magic-users to make potions, and possibly 7th and 8th level (suggested chance of success: Intx5%, maximum 95%). A Wisdom of at least 8 is required for a magic-user to learn alchemy, as is at least one month of intensive study of appropriate alchemical written works. An alchemical workshop is required to brew potions, suggested value at least 1000gp per level of potion to be brewed there (eg: desire to brew 4th level potions, workshop must be worth at least 4000gp), and a Wizard or an alchemist is needed to set one up.

Notes on Potions

1) The normal duration of potions is 4+D4 turns (D&D: 6+D6) unless otherwise noted.

2) One dose only is brewed unless otherwise noted, and unless further explained, effects are standard.

3) If the potion specification randomly choses a type or sort of creature effected, this is chosen in brewing; materials from that type could be used in brewing.

4) Potion brewing may be further restricted by unavailable materials.

Explanation of Potions

1st Level

Healing: as standard.
Level: 1st.

Infravision: similar to the 3rd level magic-user spell, the duration is until the imbiber sleeps or at least 8 hours (48 turns).
Level: 1st.

Waterbreath: as standard.
Level: 1st.

Animal Control: as standard.
Level: 1st.

Feather Fall: similar to the 1st level magic-user spell, the maximum weight is 16,000gp (1600 lb) and the duration is until the imbiber lands or at least 7 segments. Popular with commandos.
Level: 1st.

Delusion: as standard.
Level: 1st.

Acid: allows preparation of acid of strength 1D6 per level/2 (i.e. at 11th 5D6), each batch being one gallon. This costs only 100gp and 1 day per D6. Maximum strength 9D6.
Level: 1st.

Climbing: as standard.
Level: 1st.

2nd Level

Extra Healing: as standard.
Level: 2nd.

See Invisible: allows clear, knowing sight of any invisible objects or creatures in line-of-sight, with range of normal sight.
Level: 2nd.

ESP: as standard.
Level: 2nd.

Plant Control: as standard.
Level: 2nd.

Levitation: as standard.
Level: 2nd.

Weakness: functions similarly to a Ring of Weakness giving invisibility and sapping strength and constitution at 1 point per turn. The invisibility is (permanently) broken by combat actions and the lost points return at the end of the potion duration, or on use of Neutralise Poison. The potion never gives berserk strength.
Level: 2nd.

Poison: allows preparation of (drinking) poison of strength 1D6 per level/2 (i.e. at 11th 5D6), each batch being one dose. At 9th level Venom/weapon poison may be made of strength 1D6 per level/3 (i.e. at 10th 3D6), each batch being enough for 3 weapon hits or 3 arrows/bolts. At 11th level contact venom may be made of strength 1D6 per level/5 (i.e. at 13th 2D6), each batch being enough to cover 1 square yard. Paralysing poisons can be prepared on a similar basis. Saving throw may be reduced instead of increasing strength at a rate of -1 per 2D6; up to half the strength (round up) may be used for this (eg: 14th maximum 7D6 drinking poison, instead 3D6 and -2 save). Maximum strength 9D6. Costs are 50/100/200gp and 1/3/7 days per D6 respectively, for the various types. Duration is permanent/until recover.
Level: 2nd.

3rd Level

Super Healing: the potion heals 8-44 (4D10+4) hit points of damage when wholly consumed, or 2-9 (1D8+1) for each quarter potion. The duration is permanent.
Level: 3rd.

See Ethereal: allows clear, knowing sight of any invisible, ethereal, out-of-phase creatures or objects in line-of-sight, with range normal sight.
Level: 3rd.

Clairvoyance: as standard.
Level: 3rd.

Clairaudience: as standard.
Level: 3rd.

Human Control: as standard.
Level: 3rd.

Fly (12"): as standard.
Level: 3rd.

Dust of Sneezing & Choking: as standard.
Level: 3rd.

Invisibility: as standard.
Level: 3rd.

Ogre Strength: as standard.
Level: 3rd.

~ Resistance: this includes Fire Resistance and also Cold, Lightning, Poison, Paralysis, Illusion, Fear or other effects; the effect is chosen in brewing. The reduction in effect and saving throw bonus is as Fire Resistance and if damage per dice can't be reduced then the duration is reduced by -30% per -1/dice, or there is only partial effect, such as slowed to 100%-30% per -1/dice for paralysis. It is suggested that the basic potion gives +2 saves and -1 per dice, the 4th level one +3 and -1 and the 5th level one +4 saves and -2/dice.
Level: 3rd.

Growth: as standard.
Level: 3rd.

Diminution: as standard.
Level: 3rd.

Heroism: as standard.
Level: 3rd.

Oil of Slipperiness: as standard.
Level: 3rd.

Cure Disease: similar to the 3rd level clerical spell, the duration is permanent.
Level: 3rd.

Speed: as standard.
Level: 3rd.

Philter of Love: as standard.
Level: 3rd.

4th Level

Total Healing: the potion heals 4 hit points of damage per round until total wounds are 40 hit points of damage or less, these are then totally restored, or 7 hit points for each fifth potion only. The duration is permanent.
Level: 4th.

See Astral: allows clear, knowing sight of any invisible, ethereal, out-of-phase or astral objects or creatures in line-of-sight, with range normal sight.
Level: 4th.

Telepathy: functions as a Helm of Telepathy.
Level: 4th.

Giant Control: as standard.
Level: 4th.

Dimension Door: as the 4th level magic-user spell, usable once during the potion duration, range is up to 21".
Level: 4th.

Insanity: causes insanity (type selected during brewing) unless a saving throw against poison is made at -2. If the saving throw is made there will be minor transparent visual/faint auditory hallucinations. The duration is 4+D4 hours (D&D: 6+D6 hours).
Level: 4th.

Hill Giant Strength: as standard.
Level: 4th.

Neutralise Poison: similar to the 4th level clerical spell, the duration is permanent.
Level: 4th.

See Improved Invisible: allows clear, knowing sight of any invisible objects or creatures, no matter what defenses, in line-of-sight, with the range of normal sight.
Level: 4th.

Mind Shield: totally blocks ESP (both ways) and has a chance of stopping telepathy, divination (clair~ and crystals etc.) as a 7th level Dispel. Otherwise count as a psionic Mind Blank backed by 65+ 3D6 psionic defence points (psionics add this defence mode and half these points to psionic defence points). If psionically attacked then the potions points are used first and when expended the potion duration ends, otherwise the normal duration.
Level: 4th.

Undead Control: as standard.
Level: 4th.

Fly, 18": similar to the 3rd level magic-user spell, but at 18".
Level: 4th.

Manikin Creation: allows creation of a homunculus without the aid of an alchemist of the standard (mind-linked, no free will) type. For more advanced types see Manikin Creation potion. Note that there is a 5th etc. level of this potion.
Level: 4th.

Polymorph (Fixed): as Polymorph (Self) potion but the shape to be taken is fixed/chosen during brewing.
Level: 4th.

Invulnerability: as standard.
Level: 4th.

5th Level

Regeneration, 1/turn: this is as a Ring of Regeneration.
Level: 5th.

See Aura: similar to the 5th level clerical spell True Seeing but alignment is not determined and illusions and apparitions are noted but not seen through. Creatures may be noted as different by their different life aura, for example a dragons aura would differ from a human type, from a liche, from a devil.
Level: 5th.

General ESP: (GESP) combines ESP and clair(voyance/audience/gustance/olfaction/tangency), (sight/hearing/smell/taste/touch) using as many of these on the locale as desired; almost as good as being there.
Level: 5th.

Dragon Control: as standard.
Level: 5th.

Fly, 24": similar to the 3rd level magic-user spell, but at 24".
Level: 5th.

Gaseous Form: it is suggested that this not effect carried or worn equipment, at 6th these might also change; besides its more fun!
Level: 5th.

Stone Giant Strength: as standard.
Level: 5th.

Polymorph (Self): as standard.
Level: 5th.

Superheroism: as standard.
Level: 5th.

Treasure Finding: as standard.
Level: 5th.

Philter of Persuasiveness: as standard.
Level: 5th.

Dust of Appearance: as standard.
Level: 5th.

6th Level

Regeneration, 1/round: this is as a Ring of Regeneration but at 1 point per round not 1/turn. Additionally applied by a skilled person to an inactive creature over an extended period (2 weeks+) regenerates a lost limb or organ, one potion per limb/organ.
Level: 6th.

Clear Sight: as See Aura potion but in addition the form behind the illusion/polymorph/shapechange may be seen (taking no harm) overlaid and any aura of past great deeds for good/evil clearly seen.
Level: 6th.

Clairtelepathy: as GESP potion but in addition a mental image may be displayed in minds at the locale and they may be spoken to as if in any language mentally; the maximum number of creatures who may see/hear is 1 plus 1 per point of the imbiber's intelligence above 12. Further the ESP becomes telepathy as a Helm of Telepathy.
Level: 6th.

Demon/Devil Control: will influence one of a type of Demon or Devil chosen in brewing (not a Lord or Prince) as a Charm Monster spell, also affecting any lesser ones that they have gated in. Magic resistance does not apply and a saving throw against magic must be made at -2. Duration: 5D4 rounds.
Level: 6th.

Fly, 30": similar to the 3rd level magic-user spell, but at 30".
Level: 6th.

Stone-Flesh: similar to the 6th level magic-user spell but affecting the imbiber/subject, if drunk save V magic or stoned. On ordinary stone affects 63 cubic feet.
Level: 6th.

Teleportation: as the 5th level magic-user spell, usable once during the potion duration, maximum weight 2500gp equivalent (250 lb).
Level: 6th.

Frost Giant Strength: as standard.
Level: 6th.

Longevity: as standard.
Level: 6th.

Oil of Etherealness: as standard.
Level: 6th.

Sweet Water: as standard.
Level: 6th.

Dust of Disappearance: as standard.
Level: 6th.

7th Level

Fire Giant Strength: as standard.
Level: 7th.

8th Level

Cloud Giant Strength: as standard.
Level: 8th.

9th Level

Storm Giant Strength: as standard.
Level: 9th.


(c) Rory O. McLean, 1980 - Aug. 2005
    Permission granted to use for non-profit making purposes