Characters have various Resources available to them in the AD&D game, these are many, but the main ones are:
1. Hit Points (HD)
2. Saving throws (Resistances)
3. Combat Ability (THAC0)
4. Spell Lists
5. Spell Boxes
6. Weapon proficiencies (WP)
7. Non-weapon proficiencies (NWP)
8. Class related talents (Not Racial ones)
The issue of whether non-human characters should pay extra XP for their racial abilities (in exchange for giving up the Non-human level limits - which nobody uses!), is another matter, which I shall have to give thought to.
HD Normal Class XP Cost D12 Barbarian 500 D10 Fighter, Paladin 400 D8* Ranger 350 D8 Cleric, Druid 300 D6 Thief, Assassin 200 D4* Monk 150 D4 Magic User 100
* two HD are gained at first level
Saving Throw XP Cost As Cleric 200 As Fighter 150 As MU, Thief 100
THAC0 XP Cost As Fighter 800 As Cleric 600 As Thief 400 As MU 200
Spell List XP Cost As MU 1200 As Illusionist 950 As Cleric 300
All cost 500 XP per set of boxes gained at 1st level - Ranger and Paladin spells gained at higher level cost 10% i.e. 50XP on BXP value.
WP's XP Cost As Fighter 400 As Ranger, Paladin, Monk 300 As Cleric, Thief 200 As MU 100
NWP's cost 150XP for all classes unless have more than 3 at 1st level, when cost an additional 50XP to BXP value. This takes no account of bonus NWP for High INT.
Class related talents:
Things such as Multiple Attacks at higher levels, Turn Undead, the ability to use various Magic Items, Thief skills, Senses (per Barbarian), Tracking, racial enemy bonus (for Rangers), various Monk abilities. Cost 100XP.
Class Fighter HP 400 Saves 150 THAC0 800 Sp List 0 Sp Box 0 WP 400 NWP 150 Talents 100
BXP = 2000
Talents: Multiple Attacks from 7th, Benefit from Exceptional STR, Higher CON Bonuses, Magic Item Use - Weapons, Armour, Shield, Rings, some Wands, one Rod.
Class Magic-user HP 100 Saves 100 THAC0 200 Sp List 1200 Sp Box 500 WP 100 NWP 200 Talents 100
BXP = 2500
Talents: Enchantment of Items, Magic Item Use - Scrolls, Wands, Staves, Misc. Magic (many only usable by Magic-users).
Class Cleric HP 300 Saves 200 THAC0 600 Sp List 300 Sp Box 500 WP 200 NWP 150 Talents 100
BXP = 2350
Talents: Turn Undead, Enchantment of Items, Magic Item Use - Scrolls, some Wands, Rods, Staves, Armour, Shield, some Weapons.
Class Thief HP 200 Saves 100 THAC0 400 Sp List 0 Sp Box 0 WP 200 NWP 150 Talents 100
BXP = 1150
Talents: Thievish Skills, Backstab, Thieves Cant, Magic Item Use - some Weapons, some Armour, Rings, some Wands, Scrolls from 10th.
Class Technologist HP 300 Saves 200 THAC0 600 Sp List 0 Sp Box 0 WP 300 NWP 150 Talents 100
BXP = 1650
Talents: Work with Technology, Unglas, Construction of Devices from 4th, Multiple Attacks with Tech from 7th, Benefit from Exceptional STR (conditional), Magic Item Use - some Potions.
Class HP Saves THAC0 Sp List Sp Box WP NWP Talents
Talents: , Magic Item Use -
Author: Jon Tarry, (c) 2001-2005
(c) Rory O. McLean, 1980 - Jul. 2005 Permission granted to use for non-profit making purposes