Dragons - ROM, 01/Jan/02


Level  Age       Experience           Move
  1    V.Young            0         6( 9)/18
  2    Young           7.5k (5k)    7(10)/20
  3    Sub Adult        15k (10k)   8(11)/22
  4                     30k (20k)   9(12)/24 (Others)
  5    Y.Adult          60k (40k)      10/26
  6                     90k (60k)      11/28
  7    Adult           150k (100k)     12/30 (Gold, White)
  8                    300k (200k)       "
  9    Old             450k (300k)       "
 10                    600k (400k)       "
 11    V.Old           750k (500k)       "
 12    Ancient        1000k (1000k)      "

() D&D Experience
() Ground Move if speed 12/24 Full Grown (Black, Brass)

       Black        White        Green        Blue         Red
Level  AC  Attack   AC  Attack   AC  Attack   AC  Attack   AC  Attack
  1    6    1/D6    6    1/D6    5    1/D8    5    1/D8    5    1/D8
  2    5    1/D8    5    1/D8    5   D2/D10   5   D2/D10   4   D2/D10
  3    5   D2/D10   5   D2/2D4   4   D2/D12   4   D2/2D6   3   D3/2D6
  4    4   D2/D12   4   D2/D10   4   D3/2D6   4   D3/2D8   2   D4/2D8
  5    4   D3/2D6   4   D3/D12   3   D4/2D8   3   D4/3D6   1   D6/3D6
  6    3   D3/2D8   3   D3/2D6   3   D4/3D6   3   D4/2D10  0   D6/3D8
  7    3   D4/3D6   3   D4/2D8   2   D6/2D10  2   D6/3D8  -1   D8/3D10

       Brass        Copper       Bronze       Silver       Gold
Level  AC  Attack   AC  Attack   AC  Attack   AC  Attack   AC  Attack
  1    5    1/D6    5    1/D8    5    1/D8    5    1/D8    4    1/D10
  2    5    1/D8    5    1/D10   5   D2/D10   4   D2/D10   3   D2/2D6
  3    4   D2/D10   4   D2/D12   4   D2/2D6   3   D2/2D6   2   D3/2D8
  4    4   D2/D12   4   D2/2D6   3   D3/2D8   2   D3/2D8   1   D4/3D6
  5    3   D3/2D6   3   D3/2D8   2   D4/3D6   1   D4/3D6   0   D6/4D6
  6    3   D3/2D8   2   D3/3D6   1   D4/3D8   0   D4/4D4  -1   D6/5D6
  7    2   D4/4D4   1   D4/5D4   0   D6/4D6  -1   D6/5D6  -2   D8/6D6

Magic  1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
White   -   1   -   -   1   -   -   -   1   -    -    1
Black   1   1   1   -   1   -   1   -   1   -    1    1
Green   1   1   1   -   1   -   2   -   2   -    2    2
Blue    1   1   1   -   2   -   2   -   2   -    3    3
Red     1   1   2   -   2   -   3   -   3   -    4    4
Brass   1   2   1   -   2   -   1   -   2   -    1    2
Copper  1   1   1   -   2   -   2   -   2   -    3    3
Bronze  1   1   2   -   2   -   3   -   3   -    4    4
Silver  1   1   2   2   3   3   4   -   4   -    5    5
Gold    1   1   2   2   3   3   4   4   5   5    6    6

Requirements  INT   CON   Magic Use
White          7     9        5%
Black          9    9/15     10%
Green         11    9/15     20%
Blue          13   15/17     30%
Red           15   15/17     40%
Brass         13    9/15     30%
Copper        13    9/15     40%
Bronze        15   15/17     60%
Silver        16   15/17     75%
Gold          17   17/18    100%

+5% chance of Magic Use per point of INT above minimum
All player-character Dragons are assumed to be able to Speak

Dragon Size

Size(D8)                Hit Dice  CON req'd
  1-2     Small            5          7
  3-7     Medium          6-7         9
   8      Large           8-9        15
                         10-11       17
                          12         18

       Hit Dice           Hit Dice
White    5-7      Brass     6-8    
Black    6-8      Copper    7-9    
Green    7-9      Bronze    8-10    
Blue     8-10     Silver    9-11    
Red      9-11     Gold     10-12     

Characteristics

Dragons use D8 per level, except for 5 Hit Dice White Dragons which use D6. They advance in fighting ability as fighters and at 4th+ level can hit can hit creatures only hitable by silver and magic. Dragon spells are cast as if by a magic-user of the dragon's level. Dragon are +4 levels on all saving throws and if are able to use magic they save as the best save of fighter or magic-user. They have infravision and excellent sight and hearing; they can detect hidden or invisible creatures within 1" per age level (e.g. 5" at Adult). Dragons may not be slept. Prime Requisite for dragons is Strength. All dragons are assumed to be able to speak Common and the dragon tongue, and their dialect of that tongue; the magic-using dragons will be literate. Bronze dragons may take the form of a small animal at will. Silver and Gold Dragons also have this ability and they and magic-using Red Dragons also have the ability to assume human form at will.

Breath Weapon

Cold, Acid, Chlorine Gas, Lightning, Fire.

These do damage equal to the dragon's hit points, half if a save V dragon breath is made.

Slow, Replusion.

These take effect as the spell unless a save V dragon breath is made.

Sleep, Fear, Paralysis.

For every level/dice a creature has above the Dragon's level, up to seven, +2 is gained on saving throw. Creatures of all levels have to save V the sleep.

The duration of Slow and Repulsion is 6 rounds, the rest have duration as the appropriate spell (Paralysis may cease at the dragon's will).

Bonuses

Constitution and Dexterity bonuses as human fighter

Strength: 13-15 +1, 0 Bite              18(51)  +1,+1 Claws & Bite
            16  +1,+1 Bite              18(76)  +1,+1 Claws, +1,+2 Bite
            17  +1,+1 Claws             18(91)  +1,+2 Claws & Bite
            18  +1,+1 Claws, 0,+1 Bite  18(00)  +2,+2 Claws & Bite

Human and Other Forms

As noted above Silver, Gold, and magic-using Red Dragons can change form. There exist magic items, typically in the form of a bracelet or necklace, that allow other magic-using dragons to take animal (the standard variety) or human (the greater) form, at will. There is also another, usually considered inferior variety, which allows either only animals which are reptiles, or lizardman form with a hide the same colour as the dragon's. The 'good' dragons can also use the item which allows human form to take the lesser animal form as well.

In some cases items may be keyed, so they can only be used by 'good' or 'evil' dragons, or even only one variety of dragon (obviously not Silver, Gold, or Red). There are rumoured to be other items which allow non-magic-using dragons to change form, or even allow others to control which form the dragon takes (usually paired with a control item), but these are far more rare. There are also 'anchor' items, which if a dragon casts one of the Form spells listed below on it, makes it last a day, allowing that form to be held continuously.

There also exist a number of spells which allow magic-using dragons to change form, which may be known by some dragons, who may be willing to teach them to player-character dragons, or may on occasion be found on scrolls written in the dragon tongue. "Lesser Form" is as a Polymorph Self spell, but it is 3rd level, and only allows taking human or (for 'good' dragons) animal form. "Human Form" and "Animal Form" are similar, but are 2nd level, and more restricted. "Lizardman Form", with dragon's hide colour, and "Reptile Form" are 1st level. There is also "Reptilian Form", 2nd level, which allows lizardman form, or reptile form for 'good' dragons, but is more rarely used, though it does allow any hide colour. Note that these spells are useless except to magic-using dragons, or possibly enchanters who wish to make the above magic items for them. Making a magic item using these spells which would work for a non-magic-using dragon would probably require the enchantment of a Control Spell; see "Spell Smith".

There exist in some worlds those who are willing to sponsor player-character dragons, though they tend to be most interested in the magic-using ones. These people, who may even be dragons themselves, will typically provide a magic item allowing the dragon to take either human or lizardman form, either using the item's own power, or requiring a daily spell. Sometimes the items only allows animal form, but this might be useful with a human companion, who is either the dragon or the sponsor's hireling. Exactly what the sponsor wants in repayment varies, in some cases just a potential future ally, or payment for some perceived debt, but some items include an enchantment that allows communication with the sponsor, and maybe even allows them to use the dragon's eyes and ears.


(c) Rory O. McLean, Jan. 2002
    Permission granted to use for non-profit making purposes